Make sure to count every space, whether it is full or empty. Move the peg on the playing track clockwise according to the number of spaces indicated on your die. If you get the number 6, move one of your pegs to START and pop the die again.Here are some very important rules to remember: If you get other numbers, you won’t be able to move your pegs and wait for your next turn. On your first turn, you have to get the number 6 on the die to be able to move one of your pegs from HOME to START. The game playĪccording to the sequence of players, each player will take turns in popping the die and moving the peg if possible. Whoever pops the highest number will go first and the numbers on the die of other players will determine the sequence of play. To determine who starts the game, each player will press the POP-O-MATIC to roll the die. If there are only two players, you can choose to play with two sets of pegs to make the game more exciting. To begin the game, each player chooses 4 pegs of the same color and places them in the same color in the HOME part of the board. Your goal for this game is to move all four of your colored pegs from HOME to FINISH while trying to send your opponents’ pegs back to HOME.
To play the game of Trouble, you will need two to four players and a specialized board with a pop-die roller called a “POP-O-MATIC” and 16 plastic playing pegs. Some of its famous players include football coach Andrew Rimmer, actor-presentor Simon O’Brien and travel author Tim Moore. In the United Kingdom, a bi-annual world championship of Frustration, its version of Trouble is held on the Isle of Wight for two days.
Milton Bradley also created a similar game named “Headache” and Hasbro created “Sorry!” that follows the same mechanic as Trouble but uses cards instead of dice. It was launched in the United States in 1965 and became an instant hit among board game lovers. and later by Milton Bradley, which is now part of Hasbro. Trouble was first manufactured by Irwin Toy Ltd. The Kohner brothers originally developed the game of Trouble, which followed the concept of the German game “Mensch argere dich nicht” and the English game “Ludo.” These two games were also based from the classic Indian game “Pachisi.” The first to send all four pieces around the board to the HOME will win the game.